CLASSES
Rogue : Critical kills always drop coins; coins more valuable. So-so ability.
IMO: Not an easy character to play. Survivability is largely dependent on how soon you can get a bow gun or laser pistol. He is not that great as an ally either as both skills and weapons are not battle oriented. However, he is definitely the best money maker with his many party skills.
IMO: Not an easy character to play. Survivability is largely dependent on how soon you can get a bow gun or laser pistol. He is not that great as an ally either as both skills and weapons are not battle oriented. However, he is definitely the best money maker with his many party skills.
Hunter : Ability decreases range penalty. Largely useless except with shotgun.
IMO: Good beginner class as he starts with a bow gun. His few fighting skills make him harder for the late game as a player, but is a good ally choice with his bow and variety of unique party skills.
IMO: Good beginner class as he starts with a bow gun. His few fighting skills make him harder for the late game as a player, but is a good ally choice with his bow and variety of unique party skills.
Sheriff :
Every weapon given innate impact ability. Unnoticeable in beginning,
but pretty good at high levels – especially with the auto-shotgun.
IMO: Great class. I consider the shotgun the best gun class and the Sheriff has all the shotgun boosting abilities. Once you get the hang of using the three shotguns, you can probably make it to late game. He comes with balanced battle and party skills making him a great addition to any party.
IMO: Great class. I consider the shotgun the best gun class and the Sheriff has all the shotgun boosting abilities. Once you get the hang of using the three shotguns, you can probably make it to late game. He comes with balanced battle and party skills making him a great addition to any party.
Militia : Throws a grenade at random target; throw rate and damage go up with level. You can always use more fire-power right?
IMO: An intermediate class. You will want to stick to the rifle until you get some allies for backup. From there you can go with a big gun if you like. Militia is your first Big Gun user and a good class with which to practice. His skills are completely battle oriented and a great class for the gravity gun. Also the only class with the supplier skill, thus the only class designed to use the grenade item.
IMO: An intermediate class. You will want to stick to the rifle until you get some allies for backup. From there you can go with a big gun if you like. Militia is your first Big Gun user and a good class with which to practice. His skills are completely battle oriented and a great class for the gravity gun. Also the only class with the supplier skill, thus the only class designed to use the grenade item.
UNLOCKED CLASSES
Sniper :
Adrenaline builds while not shooting or reloading. The more adrenaline
you have the greater damage bonus. A missed shot resets your adrenaline
bar. A bow gun shot does not count as a miss, it merely takes more
adrenaline per shot.
IMO: The ultimate damage dealer… for a single enemy. You are pretty much guaranteed one shot, one kill with a rifle, but enemies will come faster than you can aim and shoot. In addition, the Sniper’s skill set does not include Bow Master, thus a bow gun will only take you so far. Definitely not an easy class to play. He brings no party skills to the team, but holds every rifle and critical boosting skills in the game. The class to use if you want the Critical Hit medals.
IMO: The ultimate damage dealer… for a single enemy. You are pretty much guaranteed one shot, one kill with a rifle, but enemies will come faster than you can aim and shoot. In addition, the Sniper’s skill set does not include Bow Master, thus a bow gun will only take you so far. Definitely not an easy class to play. He brings no party skills to the team, but holds every rifle and critical boosting skills in the game. The class to use if you want the Critical Hit medals.
Ranger : Each kill gives adrenaline – max adrenaline for full party rampage. Nice skill.
IMO: This is a tough class to play as well. You must use Big Guns from the start. Get a backup pistol and your allies as fast as you can. Later on get a grenade launcher and perhaps a chain gun as your backups. He is a natural for the grenade launcher or gravity gun with his Da Bomb skill, and has many good party skills. A great ally.
IMO: This is a tough class to play as well. You must use Big Guns from the start. Get a backup pistol and your allies as fast as you can. Later on get a grenade launcher and perhaps a chain gun as your backups. He is a natural for the grenade launcher or gravity gun with his Da Bomb skill, and has many good party skills. A great ally.
Duelist :
Gains adrenaline for every shot that hits, but has constant adrenaline
drain. The more adrenaline you have the higher bonus damage.
IMO: Another tough class to play, but with lots of potential and unique in that it makes a good player but not a good ally. Just like the sniper skill wise, but with small guns. Being forced to fight with small guns makes it interesting. Get a WindBow for Anti Air, a Laser Pistol for Anti Armor, and Revolver or Machine Pistol for normal mobs. Again, not a good ally.
IMO: Another tough class to play, but with lots of potential and unique in that it makes a good player but not a good ally. Just like the sniper skill wise, but with small guns. Being forced to fight with small guns makes it interesting. Get a WindBow for Anti Air, a Laser Pistol for Anti Armor, and Revolver or Machine Pistol for normal mobs. Again, not a good ally.
Noble : Gains +40% exp per kill as well as damage and accuracy boosts per level, sweet!
IMO: You can go far with this class. Not only does he start with a Machine Pistol lvl 3 accuracy mod, but he can also use any weapon. This class is unique in that it does not specialize in anything. His skills are designed to take on all monsters with any weapon, but does not benefit from general fighting skills like Fury or Killer relying solely on his innate ability. Also comes with a few party skills. A fairly good ally.
IMO: You can go far with this class. Not only does he start with a Machine Pistol lvl 3 accuracy mod, but he can also use any weapon. This class is unique in that it does not specialize in anything. His skills are designed to take on all monsters with any weapon, but does not benefit from general fighting skills like Fury or Killer relying solely on his innate ability. Also comes with a few party skills. A fairly good ally.
Guardian : Non-playable. Figuratively spikes your walls, making direct attackers hurt themselves with every hit. Not that great.
IMO: Not too bad when equipped with a shotgun, as he can get the Doc Holliday skill. Guardians can also learn valuable party skills like Leadership and Defender. However, the Sheriff can learn nearly all of the Guardian skills and a few more. Unless you really want the Accountant party skill with out getting a Noble, you might as well get a Sheriff instead.
IMO: Not too bad when equipped with a shotgun, as he can get the Doc Holliday skill. Guardians can also learn valuable party skills like Leadership and Defender. However, the Sheriff can learn nearly all of the Guardian skills and a few more. Unless you really want the Accountant party skill with out getting a Noble, you might as well get a Sheriff instead.
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